As part of their Learning College programme I spent four hours at Yatton Infant School, teaching children in Year 1 and Year 2 to program with robots.
We used the Matatalab robot which can be made to move, sing, dance and draw by programming it with coding blocks. The children created their own instructions to guide the robot and move it around.
The children participated in a series of activities where they were introduced to algorithms. They created an algorithm for a dance routine, which they then performed to their friends.
The children programmed the robot to draw squares and triangles, which they then coloured in and assembled. Working with the robot was great for the children to better understand all about shapes and angles.
I thoroughly enjoyed the experience and I’m looking forward to returning to Yatton Infant School with the Codingbug robot.
If you would like to see the robot in your school, please get in touch.
This term the children have learnt how code plays a fundamental part in our physical world.
To demonstrate this, we used a variety of sensors which the children were able to use with the micro:bit. They used code to make a fan turn, to turn lights on and off, and to control music… among many other things.
Using the micro:bit, together with sensors, gave children the opportunity to learn about ‘inputs’ and ‘outputs’, digital and analog signals.
I loved observing how playful and engaging this can be and how the children used this as an opportunity to collaborate to make stuff work.
I was delighted to be given the opportunity to run two coding workshops for primary school children at Portishead library at the start of the Easter break.
I planned the workshops – ‘Make a Minecraft Game’ and ‘Make a Pokémon game’ in Scratch – to challenge the children. I created two levels of difficulty, which meant the more advanced coders were able to create a scrollable platform game.
I only wished we had had a bit more time to go through some more coding challenges.
Thank you to all the staff at Portishead library staff for their support. We will be back soon.
If you would like a workshop at your school in Portishead – please do get in touch.
At coding club we always allocate time for ‘show and tell’. This usually happens near the end of a session when the children have finished their projects, and are ready to show them to the rest of the class.
I always consider this an opportunity for the children to show their pride in what they have achieved. Naturally, there are children who do not wish to show their projects to everyone but are still quietly proud of their achievements. However, I always encourage children to say something about their what they made – how the end product was produced; what was the most challenging; what characters they used; and what they would like to add next.
This is also an opportunity for the rest of the class to give feedback, and get some ideas for their own projects.
With practice, the children become more comfortable at ‘show and tell’. Younger children always get inspiration from seeing the projects of older groups… and what they can do themselves.
I encourage parents to ask their children at home about their Scratch projects and praise them for their achievements.
The Hour of Code is a global event during the Computer Science Education Week. This year it took place from 3 – 7 December. At coding club we like participating in the Hour of Code, and this year was no exception.
The ‘Minecraft Voyage Aquatic‘ was a favourite for the children in Year 4, while the ‘Dance Party‘ was a great hit with Year 5’s and Year 6’s. We had ‘show and tell’ at the end of the session – the children performed their own dance party too!
Our hosts made their fantastic boardroom available to us for three mornings during a normal working week. The children turned up with their laptops and learnt to code a spooky game in Scratch, made a Minecraft zombie game, and learnt how to code the micro:bit.
The Minecraft zombie game in particular was a real hit with the children and there was a real buzz in the room with everyone adding their own ideas to the game.
The children had an opportunity to show-off their projects with a ‘show and tell’ at the end of each of the sessions. The grown-ups present were very impressed with their creations.
Thank you to all the parents that let their children attend the sessions – and a special thanks to those who supported their children during the workshops.
Finally, a big *thank you* to Viper Innovations staff for their support with the workshops and to their STEM ambassadors who were of great help – including the ‘magician’!
We hope to repeat the experience again next year!
What parents told us was the best thing about the workshops:
“My son loved everything about this workshop”
“The boys hadn’t used the micro:bit before, so it gave them a new experience in coding in a relaxed atmosphere.”
“Thought the Halloween content was great.”
“Flexibility to fit all ages and abilities”
“My son was engaged and excited… he’s looking forward to attending again.”
I have been leading coding sessions for young people for over four years. During this time I have seen children develop their computational thinking and coding skills. The children have also been exposed to hardware like the micro:bit, RaspberryPi and the Pico-board.
Lately, I have also been delivering workshops in e-Textiles at Yatton Primary School where children have learnt about basic electronics and making wearable projects.
To further continue to inspire more young people into ‘digital making’, I have launched a crowdfunding campaign to create a ‘mobile maker space’. I hope to raise the funds to purchase the hardware needed to deliver more workshops inside and outside school.
Pac-man, the arcade game created in the 80’s was our chosen project for term 6. The children created their own versions of the game by drawing their own images. It was one of the longest projects we have ever done at coding club and to my surprise, the children never showed any signs of boredom with the game. Every week, they came to coding club looking forward to add to their projects.
The Pac-man game gave the children the opportunity to practice everything they had learned throughout the year by adding more layers of complexity to the game. Some of the children chose to create their sprites in Pixil art, a program that they learned how to use at coding club.
It gave me great pleasure to see the results and I know for sure the children thoroughly enjoyed it too. Here is a small selection of the projects created.
This term the children have been using the Scratch Programming environment to create fireworks displays, learn about gravity, make their own Pokemon games and to create maths quizzes. Here is just a small sample of some of their creations.