Since March 2020 we have been offering learning opportuities online tailored to suit different ages and abilities.
Our Coding in Scratch courses are suitable for children in Years 3 – 6. Every week, they create new projects carefully designed to help them grasp the key principles of computer programming. Each term, the children are challenged with puzzles that nurture and build their computational thinking skills. Our Scratch courses are ideal for any child starting their coding journey or for the more advanced coder who needs to be challenged a little more.
This acedemic year we’ve added a new course to our offer – Coding in Minecraft – in which the children learn to code inside the Minecraft environment. This course does not teach Minecraft, but rather how to use code to automate builds and make modifications to a Minecraft World and change game play. The children use block programming to achieve this, making it ideal for beginners.
We also offer block programming for secondary school students as part of our Make Arcade Games or Make Web Apps courses. These courses are suitable for students in Years 7 – 9 and designed to help them learn more about the principles of computer programming and how to design and prototype a game or App.
With all our courses our aim to help students develop their coding skills… and have an enjoyable time while learning.
This term, some of our students learned how to program the Meowbit and created their first Arcade games.
The Meowbit is a small handheld console for playing games. It can be programmed using graphical programming with the Microsoft Arcade platform.
The course teaches principles of computer programming and game design, which is a step up from programming in Scratch. The students learn about the physics of the game, creating animations and interactions with their characters. As always, there is plenty of problem solving challenges and a great sense of satisfaction when the game is completed.
Being able to test the game the students have created is part of the fun. This creates the perfect opportunity for feedback; is the game too easy or difficult? What can it be changed to make it better? Making changes, fixing bugs and finally publishing the game for the world to see is incredibly rewarding.
Our Make Arcade Games course is now open for registration for the November/December term.
Over the summer holiday I had the chance to code with Scottie Go! – a coding educational game for primary school children.
Scottie Go! comes with a board and a series of cardboard coding blocks which can be snapped together to create an algorithm. The sequence of instructions can be scanned via a mobile App. The App has a series of screen challenging puzzles that can be solved using the coding cards. If the set of instructions are correct and your character arrives to its correct destination, you can then advanced to the next puzzle.
A child with some knowledge of Scratch can easily understand the instructions and make their own algorithms to solve the puzzles on the App. A younger child might need a little bit of help from an adult to set up and get coding.
I think Scottie Go! is an excellent idea for any child who needs the next coding challenge. I like the idea of combining offline and online learning in one game.
Using games to code not only keeps children entertained but also provides a fun learning environment.
Year 5 & Year 6 students who signed up to the Game Design course learned how to make pixel games with Bitsy. It was a great opportunity to learn to draw on a 8X8 pixel grid and create a story board for their games. Here is a taster of what they created.
We have just completed four weeks of coding a platformer game using the Microsoft MakeCode platform. The students who participated are in Years 7 to 9. Over four weeks the students designed and created a game which they can play on a game device, such as the KittenBot.
Creating a Mario style platformer game allowed the students to develop a deeper understanding of the process of creating a game – planning the story; creating the main character (and their enemies); scene changing; and designing platforms to the physics of the game (gravity, velocity, and acceleration). One important part of the process is the ability to solve the inevitable technical challenges that they come across along the way.
It was wonderful to witness the students sharing and playing their games with their peers. I told them all they should be very proud of the effort and dedication they put into creating their games in just four lessons.