Scottie Go!

Over the summer holiday I had the chance to code with Scottie Go! – a coding educational game for primary school children.

Scottie Go! comes with a board and a series of cardboard coding blocks which can be snapped together to create an algorithm. The sequence of instructions can be scanned via a mobile App. The App has a series of screen challenging puzzles that can be solved using the coding cards. If the set of instructions are correct and your character arrives to its correct destination, you can then advanced to the next puzzle.

A child with some knowledge of Scratch can easily understand the instructions and make their own algorithms to solve the puzzles on the App. A younger child might need a little bit of help from an adult to set up and get coding.

I think Scottie Go! is an excellent idea for any child who needs the next coding challenge. I like the idea of combining offline and online learning in one game.

Using games to code not only keeps children entertained but also provides a fun learning environment.

Learn more about Scottie Go! If purchasing use the code CODINGBUG to claim a 10% discount.

Learning game design

Year 5 & Year 6 students who signed up to the Game Design course learned how to make pixel games with Bitsy. It was a great opportunity to learn to draw on a 8X8 pixel grid and create a story board for their games. Here is a taster of what they created.

Coding a platformer game

We have just completed four weeks of coding a platformer game using the Microsoft MakeCode platform. The students who participated are in Years 7 to 9. Over four weeks the students designed and created a game which they can play on a game device, such as the KittenBot.

KittenBot – sonic style platformer game created by a Year 7 student.

Microsoft MakeCode allows you to create arcade games using blocks, Python or JavaScript.

Creating a Mario style platformer game allowed the students to develop a deeper understanding of the process of creating a game – planning the story; creating the main character (and their enemies); scene changing; and designing platforms to the physics of the game (gravity, velocity, and acceleration). One important part of the process is the ability to solve the inevitable technical challenges that they come across along the way.

It was wonderful to witness the students sharing and playing their games with their peers. I told them all they should be very proud of the effort and dedication they put into creating their games in just four lessons.

Here is a snapshot of what they created: