Since March, dozens of young coders have been actively and enthusiastically participating in online coding clubs – interacting with their friends via video chat and presenting their projects to their peers. All have learned some really useful digital literacy skills that will help them in their coding journey.
I’m grateful to all those parents at Backwell Junior School, Yatton Schools, Mary Elton in Clevedon and WinscombePrimary who encouraged their children to participate so fully in those online sessions.
We will be back coding in September 2020 for any child who attends school in North Somerset.
The online sessions will be targeted for children in Years 3 – 6 and we will have a new class for those in Years 7 and 8.
If you are interested in your child participating, please get in touch.
In our efforts to inspire more young people into the world of Wearable Technology and with the support of The Institute of Engineering and Technology, we had our first ‘Wearable Tech Workshops’ to students in North Somerset.
The first of five workshops took place at Portishead Library, who kindly sponsored the room, over the February half term of 2020.
We were pleased to see students from across North Somerset secondary schools for a three hour workshop. The students made a variety of things, including electronic badges, hair bands, light up pockets, etc.
It was a productive morning and I hope to welcome more new students to future workshops.
Due to the Corona virus situation, the workshops have been postponed until further notice.
The third #SummerOfCode has come to an end. A big thank you to our sponsor Viper Innovations for hosting us again and providing drinks, snacks and some magic for the children (yes, talented magician included!).
Day One: we got off to a really good start with our first workshop for 6 and 7 year olds. The children arrived with their tablets ready to create an animated story with ScratchJr… and they all did! By the end of the two-hour workshop, the children were confident enough to create an animated story and also learnt some coding basics. At break time we were treated to some magic by one of the members of staff!
On Day Two we covered all the basics on how to create a ‘Space Invaders’ game in Scratch and how to program it. This was a challenging workshop, especially for the younger attendees, but they should be very proud of what they managed to achieve in a short period of time.
Day Three was all about physical computing with BBC micro:bits. The children busied themselves for a couple of hours learning to program the micro:bit and controlling a light (On/Off), turning on a fan, making music, dimming lights, etc… all with code.
Day Five was about learning with Python. It was great to see that some of the children came well prepared with Python already installed! They created their first Python chatbot and they were all pretty proud of what they achieved in only two hours.
A big ‘thank you’ to our sponsor Viper Innovations for supporting the event and helping us give the children these opportunities. A special thanks to all Viper’s STEM ambassadors and helpers.
Codingbug was delighted to be asked to work with Annie Lywood – the founder of Bonnie Binary – to deliver a ‘wearable technology’ workshop for 50 students at Newent Community School in Gloucestershire at the end of the summer term.
We gave the students an introduction to ‘wearable technology’ and they then had a go at making their own badges. We brought in all the materials the students needed for the workshop, including electronic components, conductive threads, felt… and examples for them to try.
The school provided many of the extra tools we needed for the workshop, including crocodile clips and multimeters.
The students were a real pleasure to work with. They all learned to use conductive yarn, sewed in their first ‘soft circuit’ and made their badges light up. As always, debugging is an important part of the process and they all had a go at using the multimeter for that purpose.
A big thank you for Mr K. for treating us so well and staying with us throughout the morning and afternoon sessions. We hope to repeat the experience again in the near future.
The Bitsbox interface consists of a phone simulator and a text editor, so the results can be seen straight away. A QR code can also be scanned so the apps can run on a phone or tablet. This is a great way to introduce text-based programming to young people.
I met up with John Fones of Clevedon School last week and while discussing the coming up CAS SW (Bristol) Hub meeting, Blockly came up in the conversation. Blockly is a visual programming editor for educators, parents and children. The editor is like Scratch which allows to snap blocks together in a logical order. The project is still under development but there a some sample applications to play with. I had a go with at the maze, which I found great for teaching conditionals.