We have just completed four weeks of coding a platformer game using the Microsoft MakeCode platform. The students who participated are in Years 7 to 9. Over four weeks the students designed and created a game which they can play on a game device, such as the KittenBot.
Creating a Mario style platformer game allowed the students to develop a deeper understanding of the process of creating a game – planning the story; creating the main character (and their enemies); scene changing; and designing platforms to the physics of the game (gravity, velocity, and acceleration). One important part of the process is the ability to solve the inevitable technical challenges that they come across along the way.
It was wonderful to witness the students sharing and playing their games with their peers. I told them all they should be very proud of the effort and dedication they put into creating their games in just four lessons.
I recently delivered four sessions to a large group of Yatton students who signed up to learn how to make games with Bitsy. This was part of Yatton School’s extracurricular activities.
I was confident that introducing the Bitsy game-maker tool to primary school children would work, but I wasn’t 100% certain the children were going to like it. Well, they absolutely loved it!
Bitsy is a great tool to create games where the characters can be designed in a squared 8 x 8px grid. We talked a lot about pixels and the children created some fantastic avatars and characters with which they could interact.
The children learnt the principles of game design and created small worlds, puzzles and challenges for their avatars to navigate.
You can move around one of the games which was created by a Year 5 pupil here by pressing your keyboard arrow keys.
Here are just a few examples of some of the students’ creations.
Here’s a video of one of the games created by the youngest member of the group – a 7-year old child.
Pac-man, the arcade game created in the 80’s was our chosen project for term 6. The children created their own versions of the game by drawing their own images. It was one of the longest projects we have ever done at coding club and to my surprise, the children never showed any signs of boredom with the game. Every week, they came to coding club looking forward to add to their projects.
The Pac-man game gave the children the opportunity to practice everything they had learned throughout the year by adding more layers of complexity to the game. Some of the children chose to create their sprites in Pixil art, a program that they learned how to use at coding club.
It gave me great pleasure to see the results and I know for sure the children thoroughly enjoyed it too. Here is a small selection of the projects created.
In the final session of the school term the children produced some ‘spooky’ projects in Scratch, with some great animations and fun effects. The projects were completed in an hour-long session and here are some of the amusing results…
At Coding Club we encourage the children to learn about sharing and collaboration. They all take turns to ‘show and tell’. It was great to see everyone sharing their creations and explaining the mechanics of their games.