The Curzon Clevedon was once again the venue for a workshop on ‘How to make a Pokémon game in Scratch’.
The game the children made consisted of adding a Pokémon trainer that could catch the childrens’ favourite Pokémons using three different poké balls.
The children learnt how to manipulate their favourite Pokémon images in Scratch and animate the balls in order to catch Pokémons. Once the Pokémons were ‘caught’, these followed their trainer everywhere s/he went. There were different variations of the game, but all the children amused themselves by solving the challenges.
Look out for more workshops coming up at the Clevedon Curzon.
Last term, the children had plenty of ideas for Scratch projects. Here are just a handful…
Clearly, someone can learn to code at any age. I would not go as far to say that children who learn to code at primary school age should be taking a GCSE in Computer Science – but it is my view that those choosing their GCSE options when they are 14 who haven’t already been introduced to coding will be far less likely to choose to pursue Computer Science at GCSE.
Coding allows children to be creative and to develop many skills such as problem-solving and applying mathematical concepts. They also learn to collaborate with their peers. All this will help them throughout their time at school and beyond.
However, children who do coding from an early age – in or out of school – may go on to become the technologists of the future.
I truly believe that introducing coding from a young age open up a child’s options. Children have free spirits, learn quickly and have very creative minds; they like exploring and tinkering; most of all they have fun.
I have 7-year olds at coding club who are already creating their first games. I have also seen young coders move on to secondary school and continue to code on their own.
I’d like to see more secondary schools offer creative coding workshops to help children discover there’s a lot more to coding.
Here are just a selection of the many Scratch projects my primary school children created last term.
In the final session of the school term the children produced some ‘spooky’ projects in Scratch, with some great animations and fun effects. The projects were completed in an hour-long session and here are some of the amusing results…
This term, the children learn to program their own games and control them with the keyboard.
At Coding Club this term, the childrens’ programs generated some fabulous creations. Here are just a few of them.
At Coding Club we encourage the children to learn about sharing and collaboration. They all take turns to ‘show and tell’. It was great to see everyone sharing their creations and explaining the mechanics of their games.
Years 1 & 2 enjoyed creating their own games with Hopscotch. The app is intended for 8+ year olds but it can also be used with younger children that are confident using ScratchJr. In our case, most of the children had been creating games with ScratchJr and Hopscotch was the perfect follow up.
Hopscotch is a drag and drop code block programming application, which enabled children to create their own interactive games and stories.
The children learnt how to use the iPad’s features like touch and orientation and use these in their creations. They also learned about coordinates, pixels and how to use emoji’s as characters for their projects as well as the logic needed to animate their characters. Check this project out.
Hopscotch it a great app for learning coding, but it can be a bit challenging for some children if they haven’t grasped the basics. If that is the case, then the ScratchJr app might be more suitable.
As I entered the school ‘ICT suite’ to deliver the first session on ScratchJr to get the iPads ready, I stared at the vintage PC’s and felt really pleased about our new learning environment. The children are in Year 1 and Year 2 (6/7 years old) and were very eager to see what we were going to do with the shiny new iPads. Continue reading “ScratchJr for Year1 and Year2”