Pac-man continues to entertain

Pac-man, the arcade game created in the 80’s was our chosen project for term 6. The children created their own versions of the game by drawing their own images. It was one of the longest projects we have ever done at coding club and to my surprise, the children never showed any signs of boredom with the game. Every week, they came to coding club looking forward to add to their projects.

The Pac-man game gave the children the opportunity to practice everything they had learned throughout the year by adding more layers of complexity to the game. Some of the children chose to create their sprites in Pixil art, a program that they learned how to use at coding club.

It gave me great pleasure to see the results and I know for sure the children thoroughly enjoyed it too. Here is a small selection of the projects created.

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Make a Pokémon game in Scratch

The Curzon Clevedon was once again the venue for a workshop on ‘How to make a Pokémon game in Scratch’.

The game the children made consisted of adding a Pokémon trainer that could catch the childrens’ favourite Pokémons using three different poké balls. Pokemon game in Scratch

The children learnt how to manipulate their favourite Pokémon images in Scratch and animate the balls in order to catch Pokémons. Once the Pokémons were ‘caught’, these followed their trainer everywhere s/he went. There were different variations of the game, but all the children amused themselves by solving the challenges.

Kids coding at the Curzon Clevedon

Look out for more workshops coming up at the Clevedon Curzon.