Pac-man, the arcade game created in the 80’s was our chosen project for term 6. The children created their own versions of the game by drawing their own images. It was one of the longest projects we have ever done at coding club and to my surprise, the children never showed any signs of boredom with the game. Every week, they came to coding club looking forward to add to their projects.
The Pac-man game gave the children the opportunity to practice everything they had learned throughout the year by adding more layers of complexity to the game. Some of the children chose to create their sprites in Pixil art, a program that they learned how to use at coding club.
It gave me great pleasure to see the results and I know for sure the children thoroughly enjoyed it too. Here is a small selection of the projects created.
This has to be one of the favourite projects of the term, Year 3s learning how to create stamps with Scratch.
This term the children have been using the Scratch Programming environment to create fireworks displays, learn about gravity, make their own Pokemon games and to create maths quizzes. Here is just a small sample of some of their creations.
The Curzon Clevedon was once again the venue for a workshop on ‘How to make a Pokémon game in Scratch’.
The game the children made consisted of adding a Pokémon trainer that could catch the childrens’ favourite Pokémons using three different poké balls.
The children learnt how to manipulate their favourite Pokémon images in Scratch and animate the balls in order to catch Pokémons. Once the Pokémons were ‘caught’, these followed their trainer everywhere s/he went. There were different variations of the game, but all the children amused themselves by solving the challenges.
Look out for more workshops coming up at the Clevedon Curzon.
Last term, the children had plenty of ideas for Scratch projects. Here are just a handful…
Here are just a selection of the many Scratch projects my primary school children created last term.
In the final session of the school term the children produced some ‘spooky’ projects in Scratch, with some great animations and fun effects. The projects were completed in an hour-long session and here are some of the amusing results…
This term, the children learn to program their own games and control them with the keyboard.
At Coding Club this term, the childrens’ programs generated some fabulous creations. Here are just a few of them.
At Coding Club we encourage the children to learn about sharing and collaboration. They all take turns to ‘show and tell’. It was great to see everyone sharing their creations and explaining the mechanics of their games.